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In this part, I just extracted some very pure
OpenGL stuff from miscellaneous origins. The
accompanied codes are unbelievably simple, but
they stripped the OpenGL to its very bones, giving
its natural beauties (All the codes have been tested
in ECC/Linux machines).
Some on-line/downloadable OpenGL references:
- The Red Book:
http://fly.cc.fer.hr/~unreal/theredbook/
Go to the bottom of the homepage, download the zipped format.
(Most part of this book is not very good for OpenGL beginners,
but its codes are!!!)
Subsections
Beifang Yi
2003-09-24